How Does One Use A Keygen

  1. How Does One Use A Keygen 2
  2. How Does One Use A Keygen File
  3. How Does One Use A Keygen 10
  4. How Do You Use A Keygen
  5. How Does A Keygen Work
  6. How To Use Keygen Software

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This page is about the OpenSSH version of `ssh-keygen`. For Tectia SSH, see here. If you wish to generate keys for PuTTY, see PuTTYgen on Windows or PuTTYgen on Linux.

  • Creating an SSH Key Pair for User Authentication
  • Make Sure There Is Enough Randomness

What Is ssh-keygen?

Ssh-keygen is a tool for creating new authentication key pairs for SSH. Such key pairs are used for automating logins, single sign-on, and for authenticating hosts.

SSH Keys and Public Key Authentication

The SSH protocol uses public key cryptography for authenticating hosts and users. The authentication keys, called SSH keys, are created using the keygen program.

SSH introduced public key authentication as a more secure alternative to the older .rhosts authentication. It improved security by avoiding the need to have password stored in files, and eliminated the possibility of a compromised server stealing the user's password.

However, SSH keys are authentication credentials just like passwords. Thus, they must be managed somewhat analogously to user names and passwords. They should have a proper termination process so that keys are removed when no longer needed.

Creating an SSH Key Pair for User Authentication

The simplest way to generate a key pair is to run ssh-keygen without arguments. In this case, it will prompt for the file in which to store keys. Here's an example:

First, the tool asked where to save the file. SSH keys for user authentication are usually stored in the user's .ssh directory under the home directory. However, in enterprise environments, the location is often different. The default key file name depends on the algorithm, in this case id_rsa when using the default RSA algorithm. It could also be, for example, id_dsa or id_ecdsa.

Then it asks to enter a passphrase. The passphrase is used for encrypting the key, so that it cannot be used even if someone obtains the private key file. The passphrase should be cryptographically strong. Our online random password generator is one possible tool for generating strong passphrases.

Use

Choosing an Algorithm and Key Size

SSH supports several public key algorithms for authentication keys. These include:

  • rsa - an old algorithm based on the difficulty of factoring large numbers. A key size of at least 2048 bits is recommended for RSA; 4096 bits is better. RSA is getting old and significant advances are being made in factoring. Choosing a different algorithm may be advisable. It is quite possible the RSA algorithm will become practically breakable in the foreseeable future. All SSH clients support this algorithm.
  • dsa - an old US government Digital Signature Algorithm. It is based on the difficulty of computing discrete logarithms. A key size of 1024 would normally be used with it. DSA in its original form is no longer recommended.
  • ecdsa - a new Digital Signature Algorithm standarized by the US government, using elliptic curves. This is probably a good algorithm for current applications. Only three key sizes are supported: 256, 384, and 521 (sic!) bits. We would recommend always using it with 521 bits, since the keys are still small and probably more secure than the smaller keys (even though they should be safe as well). Most SSH clients now support this algorithm.
  • ed25519 - this is a new algorithm added in OpenSSH. Support for it in clients is not yet universal. Thus its use in general purpose applications may not yet be advisable.

The algorithm is selected using the -t option and key size using the -b option. The following commands illustrate:

Specifying the File Name

Normally, the tool prompts for the file in which to store the key. However, it can also be specified on the command line using the -f <filename> option.

Copying the Public Key to the Server

To use public key authentication, the public key must be copied to a server and installed in an authorized_keys file. This can be conveniently done using the ssh-copy-id tool. Like this:

Once the public key has been configured on the server, the server will allow any connecting user that has the private key to log in. During the login process, the client proves possession of the private key by digitally signing the key exchange.

Adding the Key to SSH Agent

ssh-agent is a program that can hold a user's private key, so that the private key passphrase only needs to be supplied once. A connection to the agent can also be forwarded when logging into a server, allowing SSH commands on the server to use the agent running on the user's desktop.

For more information on using and configuring the SSH agent, see the ssh-agent page.

Creating Host Keys

The tool is also used for creating host authentication keys. Host keys are stored in the /etc/ssh/ directory.

Host keys are just ordinary SSH key pairs. Each host can have one host key for each algorithm. The host keys are almost always stored in the following files:

The host keys are usually automatically generated when an SSH server is installed. They can be regenerated at any time. However, if host keys are changed, clients may warn about changed keys. Changed keys are also reported when someone tries to perform a man-in-the-middle attack. Thus it is not advisable to train your users to blindly accept them. Changing the keys is thus either best done using an SSH key management tool that also changes them on clients, or using certificates.

Using X.509 Certificates for Host Authentication

OpenSSH does not support X.509 certificates. Tectia SSH does support them. X.509 certificates are widely used in larger organizations for making it easy to change host keys on a period basis while avoiding unnecessary warnings from clients. They also allow using strict host key checking, which means that the clients will outright refuse a connection if the host key has changed.

Using OpenSSH's Proprietary Certificates

OpenSSH has its own proprietary certificate format, which can be used for signing host certificates or user certificates. For user authentication, the lack of highly secure certificate authorities combined with the inability to audit who can access a server by inspecting the server makes us recommend against using OpenSSH certificates for user authentication.

However, OpenSSH certificates can be very useful for server authentication and can achieve similar benefits as the standard X.509 certificates. However, they need their own infrastructure for certificate issuance. See more information on certificate authentication.

Key Management Requires Attention

It is easy to create and configure new SSH keys. In the default configuration, OpenSSH allows any user to configure new keys. The keys are permanent access credentials that remain valid even after the user's account has been deleted.

In organizations with more than a few dozen users, SSH keys easily accumulate on servers and service accounts over the years. We have seen enterprises with several million keys granting access to their production servers. It only takes one leaked, stolen, or misconfigured key to gain access.

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In any larger organization, use of SSH key management solutions is almost necessary. SSH keys should also be moved to root-owned locations with proper provisioning and termination processes. For more information, see how to manage SSH keys. A widely used SSH key management tool for OpenSSH is Universal SSH Key Manager.

Practically all cybersecurity regulatory frameworks require managing who can access what. SSH keys grant access, and fall under this requirement. This, organizations under compliance mandates are required to implement proper management processes for the keys. NIST IR 7966 is a good starting point.

Make Sure There Is Enough Randomness

It is important to ensure there is enough unpredictable entropy in the system when SSH keys are generated. There have been incidents when thousands of devices on the Internet have shared the same host key when they were improperly configured to generate the key without proper randomness.

General Purpose Systems

On general purpose computers, randomness for SSH key generation is usually not a problem. It may be something of an issue when initially installing the SSH server and generating host keys, and only people building new Linux distributions or SSH installation packages generally need to worry about it.

Our recommendation is to collect randomness during the whole installation of the operating system, save that randomness in a random seed file. Then boot the system, collect some more randomness during the boot, mix in the saved randomness from the seed file, and only then generate the host keys. This maximizes the use of the available randomness. And make sure the random seed file is periodically updated, in particular make sure that it is updated after generating the SSH host keys.

Many modern general-purpose CPUs also have hardware random number generators. This helps a lot with this problem. The best practice is to collect some entropy in other ways, still keep it in a random seed file, and mix in some entropy from the hardware random number generator. This way, even if one of them is compromised somehow, the other source of randomness should keep the keys secure.

Embedded Devices and Internet of Things

Available entropy can be a real problem on small IoT devices that don't have much other activity on the system. They may just not have the mechanical randomness from disk drive mechanical movement timings, user-caused interrupts, or network traffic. Furthermore, embedded devices often run on low-end processors that may not have a hardware random number generator.

The availability of entropy is also critically important when such devices generate keys for HTTPS.

How Does One Use A Keygen 2

Our recommendation is that such devices should have a hardware random number generator. If the CPU does not have one, it should be built onto the motherboard. The cost is rather small.

Command and Option Summary

Here's a summary of commonly used options to the keygen tool:

-b “Bits”
This option specifies the number of bits in the key. The regulations that govern the use case for SSH may require a specific key length to be used. In general, 2048 bits is considered to be sufficient for RSA keys.

-e “Export”
This option allows reformatting of existing keys between the OpenSSH key file format and the format documented in RFC 4716, “SSH Public Key File Format”.

-p “Change the passphrase” This option allows changing the passphrase of a private key file with [-P old_passphrase] and [-N new_passphrase], [-f keyfile].

How Does One Use A Keygen File

-t “Type” This option specifies the type of key to be created. Commonly used values are: - rsa for RSA keys - dsa for DSA keys - ecdsa for elliptic curve DSA keys

-iInput When ssh-keygen is required to access an existing key, this option designates the file.

-fFile Specifies name of the file in which to store the created key.

-NNew Provides a new passphrase for the key.

How Does One Use A Keygen 10

-PPassphrase Provides the (old) passphrase when reading a key.

-cComment Changes the comment for a keyfile.

-p Change the passphrase of a private key file.

-q Silence ssh-keygen.

How Do You Use A Keygen

-v Verbose mode.

-lFingerprint Print the fingerprint of the specified public key.

How Does A Keygen Work

-BBubble babble Shows a bubble babble (Tectia format) fingerprint of a keyfile.

-F Search for a specified hostname in a known_hosts file.

-R Remove all keys belonging to a hostname from a known_hosts file.

-y Read a private OpenSSH format file and print an OpenSSH public key to stdout.

This only listed the most commonly used options. For full usage, including the more exotic and special-purpose options, use the man ssh-keygen command.

May 13, 2014, 04:01 am (This post was last modified: May 13, 2014, 04:05 am by Dubsteam.)

How To Use Keygen Software

How to use 'warez' releases - what do the files do and mean? Don't worry, you're not alone with such questions. Many newcomers (n00bs) get confused about some things the veterans take for granted. Cracks? Keygens? NFO? Huh??
We were all there at one point. Some learn by doing, others learn by being taught. This should help both types - follow along if you're the 'I need to do it' type, or read through it and learn. If you're not sure what to do with RAR files (RAR, R00, R01, R02, etc), then take a quick peek here before continuing: http://whyrar.has.it (This site has a plethora of information as well about releases and such. It was written for a DirectConnect hub, but the information is valuable for anyone that needs to learn it.)
Good to go? Excellent. Let's begin.. There are four different types of ways to 'fix' a software program that you'll run into. 'Fixing' a software program means bypassing the means it uses to keep it from being freely copied and distributed. This can include anything from removing trial limitations or nag screens to allowing a retail release to function. Those four means are: (sometimes referred to as simply a 'release':wink:
- Crack
- Patch
- Serial
- Keygen
The order isn't random. You'll see more cracks and patches then you will keygens or serials. However, a keygen is considered the best and a crack the most crude. Something else to keep in mind - a number of people call every release a 'crack'. I disagree with such a naming convention since each one serves a different purpose and is used differently, but I digress. Here's what they all mean.. (I'll explain how to use them later.)
CRACK - A crack is a modified version of a file that has been 'pre-hacked' by the cracker. Frequently this is the actual EXE of the main program, but in modified form. It could also be a DLL or a key file that the program uses to register itself or check an online activation server. A cracked file has such checks removed. A drawback of a crack is it can be big (sometimes many MBs) since it's just a modified version of the original file. Frequently, updating a program that has been cracked will overwrite the crack, causing the program to return to it's 'pre-cracked' state (trial, non-functioning, etc). Not to mention it's one of the more difficult to use (along with a patch); that is, for a n00b.
PATCH - A patch is a little nicer then a crack. It's rarely more then a few hundred KB at most and frequently contains information on what it is (such as what it's for, how to use it, etc). A patch is a separate program that is applied to an installed application to make a cracked file (EXE, DLL, etc). With a patch, you can make a crack. When you start up a patch, frequently you'll be greeted with information such as the release group's name, the cracker who made it, information on the 'target file' (more on that later), and so on. In most cases, it has all the same drawbacks as a crack does (listed above), except for the file size issue.
SERIAL - Most people are aware what a serial is and how to use it. Frequently a provided serial will register the software program, however it will register it with the name of the cracker or website that distributed it. (A technique known as 'serial fishing' is the cause of that.) Sometimes a serial can be used with any information (such as your own name), and sometimes it is vital to use the information provided with it (name, email, company, etc). The biggest drawback to serials is a term called 'blacklisting', which will be discussed later.
KEYGEN - A keygen is a shorthand name for 'Key Generator'. A keygen, in most cases, is the 'best' or most sought after form of a fix. A keygen allows you to generate the correct registration data for a program using any information you like (such as your name, email, company, etc) without modifying anything in the actual program (similar to a serial, but always just for you). Sometimes a keygen will generate a serial for you that you can use, other times it might generate a license file that needs to be imported into the program. Keygens can have multiple uses as well. For software that requires activation (that is, it needs to contact the software author or website to ensure the registration data is legit), frequently a keygen will provide the means to use the 'Phone Activation' method in a program. (Most every program that requires activation allows you to do so via the Internet or over the phone. The keygen simply mimics what a person at the software company would do for you.) In most cases, the pitfalls of cracks, patches and serials do not hold true with a keygen; hence why it is considered the best! The only real drawback is the cracker could possibly be off a bit in the algorithm, causing some generated keys to not work completely. (Some keygens will only run on Windows 2000/XP which is a drawback if you're still using Windows 98/Me.)
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Before we continue..
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Now that you have a better idea what you have to work with, allow me to touch on a few points before diving right in how to use the above. Frequently the fixes are provided along with an NFO. This is an information file that tells information about the release. For example, if you have a Patch and an NFO file, the NFO may tell you how to properly use the patch, as well as provide information on the program itself. It's VERY important to read any NFO files that come along with the fix/release. You may also see DIZ files - these usually just contain file version information. Though handy to have and informative, they rarely need to be used in the process of 'fixing' a software application.
NFO and DIZ files are simple text files, so you could simply view them in Notepad (or any other simple text editor) and get the info you needed. However, they were designed to be viewed with an NFO viewer. It makes them easier to read and look pretty. =D So where do you get an NFO viewer? Simple - GOOGLE IT! By far the best one out there is the 'DAMN NFO Viewer'. There are thousands of download locations, so I won't bother to list any here. Pop over to Google (http://www.google.com) and do a search for it. It's freeware.
The last point I'd like to make - DON'T BE CLICK HAPPY. That means don't just double-click on everything you download hoping it will do what you want. That's a sure-fire way to get yourself into trouble. =) Many sites that allow you to freely/easily download the various fixes also include trojans or spyware bundled into the ZIP/RAR file that you download (or even as a popup before you're able to download it - ALWAYS say no to these; find the fix somewhere else if you have to, or use a different browser). Read the NFO files to be sure you know which files you actually need. It's also very important to use an up-to-date and competent antivirus program. Keep in mind that some antivirus programs detect cracks/patches/keygens as a 'trojan.hacktool' or something similar. This is paranoid AV programs trying to deter you from using such tools. Follow what the NFO says in those cases. The discussion for what is the best AV/antispyware program(s) will be saved for another time, but I'll give you my quick opinion: Stay away from Norton, McAfee and Panda! Bloated messes is what they are. Stick to Kaspersky or NOD32 if you want stellar protection, or go with NOD32 if you're worried about resource hogging. (Kaspersky/KAV is starting to look more like the bloated messes with each new version.)
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How to use the four fixes
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Good, now that we are on the same page, here is how to use the previously mentioned fixes. Remember to follow the directions in the NFO files! This is only a general guide and could be incomplete in some cases. Always remember that, like Google, backups are your friend! Before modifying any files, it's a wise idea to have another copy.
* CRACK *
To use a crack, in most cases you need to first install the program from a trial setup or from a provided retail install. After installation, you need to copy the crack file(s) into the installation directory of the program. Be sure the program is not running anywhere before 'cracking' it! (Check the System Tray by the clock and do a CTRL+ALT+DEL and look for the executables.) For example, if you install an MP3 ripping program into the directory 'C: - Program Files - MP3 Ripper', you need to navigate to that directory through Windows Explorer (My Computer -> C: -> Program Files -> MP3 Ripper) until you see the files that program uses to run. Now copy the crack file(s) into this directory. You will usually be prompted with something to the effect of 'This file already exists, do you want to continue and overwrite it?' Click on YES. A crack is designed to overwrite (replace) an existing file or files that the program installed. (Of course you've made a backup already, right?) After replacing these files, frequently the program will now be registered the next time you start it up, allow you to register it with any information you like, or simply make it not care if it's registered or not. Cracks will usually remove any trial limitations, nag screens, etc. A drawback of a crack is that it is ONLY good for one version of a program. You can't use a crack to 'crack' a newer version without downgrading that version after the crack is used.
* PATCH *
To use a patch, you start out the same as a crack (in most cases - again, READ THE NFO). First install the program from a trial install or retail install. Once installed, again navigate to the installed program's directory like in the 'MP3 Ripper' example above. Copy the patch into that directory, however this time you shouldn't be prompted to overwrite anything. A patch, as described previously, is used to create a cracked EXE/DLL/etc. Run the patch you just copied into the program's directory by simply double-clicking it. Frequently there will be a button that says something to the effect of 'Crack' or 'Patch'. (Or 'Crack it!' or 'Patch it', etc.) Clicking this button will instruct the patch to locate the file(s) it needs to modify, double-check to make sure it's the correct file(s), then modify it however the patch was programed to do so. Some patches will perform multiple functions, such as patching a program and adding a Registry entry for licensing. After you have patched a program, you can delete the patch you copied into the folder. If given the option to make a backup before patching, it is wise to do so. You can restore this backup at any time if something goes wrong. Backups are usually stored as FILENAME.BAK - renaming the .BAK extension to EXE or DLL (whatever it was originally) will restore the backup - just be sure to delete the patched file(s) first or else you'll get an error from Windows for having two files with the same name in the same folder. Just like a crack, a patch is frequently only good for a certain version of a program. Some patches are 'generic' and will work for a limited number of versions, such as all v3.x (v3.1, v3.2, v3.3, etc). Read the NFO to see if that's the case!
* SERIAL *
As I said before, most people know how to use a serial. When asked for registration details by the program, enter the information provided. A serial could be included in a simple TXT (text) file, or sometimes it's in the NFO/DIZ file. (Always read the NFO if it's included!) If the program doesn't prompt you for any registration information when it first starts up, look under the Help menu (or Help -> About). Frequently you'll see a 'Registration' or 'Activate' or 'Unlock' (etc) option. If you still can't find where to do it, check the program's help file for how to register it or poke through the other Menus. (If all else fails, search Google!) Again, the NFO file, if included, will frequently tell you exactly how to use the serial. A drawback of a serial, sometimes, is that even though the program is registered, it may not be registered to you. Sometimes this can show up if the program creates output files of any type. Frequently it doesn't cause any problems. Another large problem when it comes to serials - blacklisting. A 'blacklisted' serial is a serial that has been programmed specifically not to work by the program author because it is known to be public. (A number of cracks simply remove such blacklisted serials.) If a program needs to do online updates (such an an antivirus or antispyware program), frequently a blacklisted serial will cause such updates to not work anymore. Finally, like a crack and a patch, serials may only work for a single version, but frequently work for all minor versions of the same major version (like in the v3.x example described above).
* KEYGEN *
The Holy Grail of warez - the file that allows you to register a program without modifying it at all AND using any information you like. Using a keygen is a lot like using a serial, however it creates the information to type in when prompted for the registration information instead of simply having a specific set of details given to you. There is usually no need to move the keygen to anywhere special. Just double-click the keygen and you'll frequently see what to do. (Type in your name or any other requested information.) Sometimes you have to click a 'Generate' button to create the licensing information you need. (Sometimes this button has a fancy name.. read the NFO!) If the program requires activation, then the keygen will usually allow you to generate the information you need if you go through the program's 'Phone Activation' method. Many programs will generate a hardware ID or some kind of reference number that you are supposed to read to the person on the other end of the phone at the software company. Instead, type the provided number or details into the appropriate spot in the keygen to generate the required 'answer' to it. You then need to type the 'answer' into the program where indicated. This will differ for each program, though it is usually documented in, yup.. the NFO file! Have I mentioned that you should always read them? Just in case I didn't - always read the NFO files! =) Like the other three releases, keygens may only work for a certain version (or a series of version like the v3.x example).